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How the impossible geometry of 'Tomb Raider III''s UFO level was made

Monday 12 October15:00 · 7h agoAI summary
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A former Tomb Raider designer explains how the Area 51 UFO in Tomb Raider III was built to be much bigger inside than outside. The trick used a portal-like room system and became one of the game’s most memorable secrets.

01Summary

  1. 01"Tomb Raider" is celebrating its 30th anniversary this month, and "Tomb Raider III" was released in 1998.
  2. 02Level designer Richard Morton said the Area 51 section was a team effort, with Neal Boyd, Andy Sandham and Tom Scutt also contributing.
  3. 03Morton said the UFO exterior was only three by three blocks, but the inside was built as a much larger space using a portal-style trick.
  4. 04The design was inspired by "The X-Files" and "Independence Day", which were popular around the time of TR3.
  5. 05Morton’s book, "The Making of Tomb Raider: 1997-2000", is available from 30 October.

02Why it matters

It shows how developers pushed PlayStation-era hardware and design ideas to create a memorable level that still stands out. The story also highlights the craft behind a famous game moment that many players may have forgotten.

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