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‘God of War’s’ Bruno Velazquez, ‘Mandalorian & Grogu’s’ Hal Hickel Detail Cinema-Gaming Crossover at View Conference

Tuesday 13 October08:15 · 4h agoAI summary
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Panel speakers at View Conference said film and game production are borrowing tools from each other, from Avatar cameras in God of War to virtual reality scouting on The Mandalorian and Grogu.

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01Summary

  1. 01Bruno Velazquez said Sony Santa Monica used one of James Cameron’s Avatar cameras on the motion-capture set for God of War.
  2. 02Velazquez said the two most recent mainline God of War games were designed to feel like uninterrupted single takes.
  3. 03Jan-Bart van Beek said game and film work increasingly share rendering and motion-capture technology, while the LED volume is one example of games influencing filmmaking.
  4. 04Tara DeMarco said Paramount’s Tomorrow, and Tomorrow, and Tomorrow is using gaming historians and consultants to recreate 1990s and early 2000s video games.
  5. 05Hal Hickel said ILM uses virtual reality and Apple Vision Pro to scout environments and judge set scale for The Mandalorian and Grogu.

02Why it matters

The discussion shows how closely games and films now overlap in production methods, which affects how major screen stories are made and how artists work. It also points to the growing use of game technology in film and film techniques in games.

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